In the past few days ive been working with weapon effects.
Ive long thought that weapon effects in TA were implemented poorly, and were thus... useless.
So, i changed it.
The old "Use rimeax garg" method is no longer necessary.
Ive replcaed it with a "proc" type of effect.
When you attack a monster, or a player, with a weapon that has a proc, it will automatically have a chance of fireing on every attack. So, if you're lucky, you could effectively have 6 proc's in one round.
Each proc is worth up to three times your weapon's normal damage, which is the stock formula for weapon effect damage.
Rogues, also still get their skillfuls, which are 2x the damage of a normal attack. This may be modified later, but for now, its as it was in the stock game. A rogue, using a magical weapon has the chance of hiting with a proc, OR a skillful each round.
The skillful is checked first, if it hits, the proc is not even calculated. If the skillful misses, the proc is checked, if the proc hits, it hits, if not, you end up with standard damage.
The proc does not lock your attack delay as "use weapon target" did.
These changes are live on the development board. Go try it out!
